ok, and from your experience, when does a corrosive build become useless? Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. New Movie News, Movie Trailers & upcoming Movie Reviews. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Tm ptee kaksinkertaisesti Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. I think it increases all the physical attributes, but not the elemental ones. ((100 + 50) * 10 / 100 = 15). Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Duviri isn't just another open world - it's an entirely new way to experience Warframe. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Polarity Icon Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. The fact that people stay away from impact weapons if they can is a great example. i will make suggestions on elements depending on how this goes. The only I/P/S damage mod worth equipping is Accelerated Blast. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Sad too because I already lvled up some of them thinking I was going to need them. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. It's easy! The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Log In Sign Up. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. - At maximum 10 stacks enemy is stunned. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. If you had to choose one stat, which would it be? New comments cannot be posted and votes cannot be cast. 1. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. Its status effect, while powerful on paper, deals insignificant damage on its own. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Double Jump - Push jump twice to perform a second jump in mid-air. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Piercing Hit: +90% Puncture, +0.9 Punch-through Sign up for a new account in our community. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. you wont be sitting for so long hitting the same target. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). I can see how my suggetion may seem to complicate things, but it doesnt really. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. All trademarks are property of their respective owners in the US and other countries. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. - At maximum 10 stacks enemy is stunned. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Create an account to follow your favorite communities and start taking part in conversations. I am not quite sure about Serration. Unlike the other status . Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). with negative impact riven, you can make whipclaw to be slash-puncture only. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? You need to be a member in order to leave a comment. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Stacks to 325% increased damage at x10 stacks. Puncture . User account menu. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. So here it is, my suggestion to address IPS. All the latest gaming news, game reviews and trailers. your option 2: secondary stat: TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Instead, True damage ignores all armor that an enemy possesses. 310 people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Sign up for a new account in our community. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Increases effectiveness against enemies with Shields, especially Corpus units. Each proc has its own value. Naramon If you're doing a long survival run, then there are certain requirements. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Only disadvantage of this melee is low impact and puncture damage. Posted by 5 years ago. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. That's because Corrosive has a +75% against Ferrite. Each of these will have an elemental status tied to them. At low levels, Heavy Gunners are several times tankier than Butchers. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Sourced from official drop table repository. Very high critical and status chance also with high attack speed. 100 Slash will deal 42. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. The problem with scaling armor in a nutshell. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. And as of right now it would seem that other procs are better than other. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. For example: Burston is 10 in each category. Gallery Old appearance Patch History Update 11.0 (2013-11-20) Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Similar goes for Impact. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. It gives the weapons base damages no real weaknesses or strengths vs. the different factions.