There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. Divine Strike using a whip would be fun. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Press question mark to learn the rest of the keyboard shortcuts. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. ), @NautArch That's correct. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . When you use a whip, its damage die changes from d4 to d6. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. When player has target bound, concentration rules are in effect. Ok, yeah I think your version is pretty good and seems more realistic too. Tags: Damage Control Combat Basic Rules You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Range: 30 feet. You gain the following benefits: You become proficient in whips, if you are not already. That was the intention. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Some links to stores and online shopping websites include an affiliate code. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. Connect and share knowledge within a single location that is structured and easy to search. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. They are a one-handed finesse weapon with reach. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. You favour balance, manoeuvrability and improvisation in combat. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Want a Sorcerer with a pet weasel? When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Also available on Fantasy Grounds. Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Right, but they also need Dex to make the grab happen in the first place, Good points. Are there other ways I could really bring this character idea to life? A blog comment that missed the point, and some average comments/reviews on the DMs Guild. The closest thing I could think of to these mechanics are theGrapple andShove actions. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. You must use the new roll, even if it is a 1 or a 2. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? ;). But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. A die is expended when you use it. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Thanks for the comment. Rogues and Monks both can use bows. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. I have fighter rogue char and after reading this post I must have whip. Barbarian 3 / Rogue X. You can use a bonus action to enter a defensive stance until the start of your next turn. Search by name on the left, click feat name to display on the right. Prerequisite: Weapon Focus (whip), base attack bonus +2.. I think this is balanced enough to at least give some playtesting to. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) B . Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Oh, and the best part of the weapon is the fact that you can castDisintegrate. Crossbow Expert 3. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Got my knowledge enhanced regarding the weapons feat and their creation. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Can you maintain a grapple you are no longer capable of initiating? Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. It lasts until you're incapacitated or you dismiss it as a bonus action. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. - ranged "grapple" and then attack? Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. POLEARM MASTER FEAT Using indicator constraint with two variables. Id additionally rule that the spear is a reach weapon. With Valor or Sword Bard you can get an extra attack at 6th. It embodies training, experience, and abilities beyond what a class provides. 2023 Wizards. Take a look. It holds a maximum of 3 charges of the paladinsDivine Sense ability. I may well come and finish the job over time. I'm going to make thisway harderthan itneeds to be. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? If so the language needs to specify that. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. This makes me want to play Trevor. If you want this to be balanced you should replace the reaction attack with something else. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Every class has access to a Feat called Magic Initiate. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. No, it was for Nicholas Cage. You get a +1 bump to either your Constitution or Wisdom ability score. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. I cannot recommend this HIGHLY enough. This feats main problem is its busted on a rogue. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Homebrew is fun, and we like to have punishments for poor rolls for balance. How do Contests and Saving Throws interact? I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Wizards can also caste Haste on their teammates. And I think I came back with something better. Thanks everyone. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. There are so many examples in media of whips being used to restrain or trip an adversary. Why does Mister Mxyzptlk need to have a weakness in the comics? The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Shadow Whip. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Is this homebrew "Acrobatic Grappler" feat balanced? How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Let's stay in touch! A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Pinterest. Every weapon is classified as either melee or ranged. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. The final ability you get is very situational, though could potentially be cool. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . Thanks for taking the time to feedback on these! I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. In fact, its probably one of the cooler uses of a whip. It only takes a minute to sign up. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Duration: Instantaneous. Ghost Rider can even magically extend the length of the chain. The difference between the phonemes /p/ and /b/ in Japanese. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. When wielding a whip, you can attempt to grab another creature using your whip. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? It's completely fine and opens up a nich. For any melee character withextra attack,a whip does pull-ahead in the long run. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Daggers also are able to become thrown weapons in a pinch. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): I'm not quite sure I'm answering your question though. The first benefits are straightforward. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Maybe I'm missing something, but it felt redundant. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. Which should be the dominant model here. You were a real god of the schoolyard if you had one of these babies back in Middle School. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. Increase your Dexterity score by 1, to a maximum of 20. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. Let me know what you think of it if you end up using it though. For a better experience, please enable JavaScript in your browser before proceeding. If you succeed, you either knock the target prone or pull it 5 feet toward from you. What if we gave this character a way to become more of a crowd control role? A Gladiator feat that combines trident and net would be really cool! It would be neat to play around with the disarming attack feature in the whip master feat too. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. JavaScript is disabled. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Trip using a bonus action to try and shove a creature prone is fair in my opinion. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) Report a bug You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking.